Setting up interface and character animation
Working on character controls, animations and the look of the game screen, I wanted to have a closeup of her face on the screen both forĀ dialog and for facial expressions (Ahegao faces!)
In this example I’m using a camera pointing at the model’s face but I probably will end up with prerendered animations in the final version.
I’ve animated her hovering above the ground and firing starbolts, next to do the walking animations
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